Vertigo — High-rise close quarters
Bomb DefusalCT-favoured
Vertigo trades long sightlines for tight ramps and stairs high above the ground. Close-range fights and elevation control dominate; nade lineups for ramp and mid are the meta.
Key callouts
- Ramp
- Mid
- A site
- B site / Stairs
- Elevator
- Scaffolding
How to improve on Vertigo
Vertigo's tight angles reward prefiring and known nades. Learning the handful of ramp/mid lineups and your common death spots is the quickest path to consistency.
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